2024
Bots
I finally left Warner Music after 4 years there because I decided I needed to experiment with some ideas about AI. This began with the suspicion - which I still have - that a strong AI can be developed from the incremental development of agents situated in a 'real world', or at least a simulation of one. I started learning about spatial cognition, and from there used physics simulation software - starting with JBox2D, and then transitioning through MatterJS to finally arrive at PlanckJS - to create a simulation that included edible elements that contained various nutrients (some toxic) and ambient districts, in which an agent could freely move within the restrictions of its physiology and metabolism, and sense the environment via whiskers and body contacts (plus a nose for sniffing). I eventually converted the work into a kind of game.


